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Sun, Jun. 26th, 2016, 08:23 pm
So, You Want To Inflict Electrical Damage In GURPS 4e

I think I found it all, so I’m putting it where I can find it later. Maybe others will benefit from my efforts.

Potentially lethal electricity is burning damage with either Surge, +20% (B105; Powers, page 102) or Arcing Surge, +100% (Power-Ups 4 Enhancements, page 21). The difference is that conductive armor is reduced to DR 1 against Arcing Surge. With either enhancment, any target with the Electrical disadvantage (B134; electronic equipment without a character sheet has this) that takes over 1/3hp must roll HT or be disabled for one second per point of failure (until repaired on a critical failure). Repairs are described on B484.

But wait, there’s more. On B432-3, we learn that localized electrical attacks include Side Effect (Stun), +50% (B109, B35), and, if such an attack injures a hand or arm, the target must make a Will roll or drop whatever is being held in that hand, +?% (B???). Full-body electrical attacks add Side Effect (Unconsciousness, Attribute Penalty, -2 DX and Secondary Heart Attack), +330% (B109, B35). For bonus points, explain to me whether or not the effects in this paragraph are supposed to be included for free with Surge/Arcing Surge.
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Mon, Jun. 27th, 2016 10:21 am (UTC)
fuzzy_geff: Re: Not Included

Oh, but the only prices they actually give are Surge, +20%, Arcing Surge, +100% and Electrical [-20]. The second paragraph is my summary of their detailed description of the HT roll modifiers and consequences of failure. I computed enhancement percentages where I could. I don’t like the idea of passing out a free +50% or +330%, but I can see the argument...
(Deleted comment)

Mon, Jun. 27th, 2016 08:00 pm (UTC)
fuzzy_geff: Re: Not Included

That’s the problem, alright. None of those camps are obviously out to lunch. But if I let two or three prevail, I just made electrical attacks way more powerful than nearly everything else.

So, yeah, I’ll probably do as you said in your first comment. I can throw in the Side Effect (You Might Drop Stuff), but unconsciousness AND a stat penalty AND a small but non-negligible chance of instant death are not coming along for free.

The point cost issue was extra credit, anyway. My main complaint was how this stuff was scattered across four volumes and poorly linked. It was not false humility that had me say that I think I found it all.